Devlog #2



Good evening, I've decided to make these every Tuesday for consistency's sake, even if we don't have much to show. 
This week, I was able to add a new enemy, as well as add rolling to our player options. I also had a tedious bug fixing episode where I was able to fix a number of visual bugs with some of our systems. 

Our new enemy is currently named 'Shark.' He's a fast, heavy hitting lil guy with not much health, to balance out his aggression. Let us know if you have any suggestions for a new name. 

We were also able to tile another area, or at least start, being our player's 'spawn area.' This area is only just beginning, and we plan to add plenty more decoration to the area. 

Hen has been continuing work on the mansion, starting to move into some new entities and rooms. Attached is the fortune teller and their mysterious room.. 

You might notice our mantis and dragon in the pictures as well. We've had these fellas designed for awhile, but only now are we moving them into their planned spawn position, being with the player. They may be playing a devious role in the player's tutorial..

Thank you for reading, let us know of any questions or comments you might have, we'd love to respond :)

- Slem


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Name the shark Marvin's Room